Global Cloud Gaming Market Report (2022 to 2027): Size, Trend, Forecast, Competitive Analysis and Growth Opportunities – ResearchAndMarkets.com

DUBLIN–(BUSINESS THREAD)–Added “Cloud Gaming Market Size, Trend, Forecast, Competitive Analysis and Growth Opportunity: 2022-2027” report to ResearchAndMarkets.com’s offers

Cloud gaming refers to the process of playing video games on servers located remotely in data centers. It requires a high-speed, stable and low-latency Internet connection to play the game on the cloud gaming platform; no need to download or install games on any device.

Games can be played with the help of a controller on various devices, such as a smart TV or a game console, which transmits data to the server, in the form of input. The output information is projected to the display module by the server. This in turn provides critical information to the data center and the game is rendered and played on a remote server with local interaction on devices. It provides the advantages to players to play any game, anytime and on any device.

It also served as a source of socialization and entertainment at the time of the pandemic. Cloud gaming platforms are in high demand as they provide a better gaming experience and reach a large number of players in the new (post-pandemic) normal.

The long-term market outlook looks favorable, with ample growth opportunities across regions. Additionally, the ongoing shift from consoles to cloud-based gaming will continue to create ample growth opportunities for market stakeholders. Overall, the cloud gaming market is estimated to grow at an impressive CAGR of 29.1% during the forecast period to reach a value of USD 10.5 billion by 2027.

Key players

The cloud gaming market is gradually consolidating with major companies conducting mergers and acquisitions to quickly gain leadership and take advantage of growing opportunities in this rapidly expanding market. For example, Sony Corporation, a leading provider of cloud games in all regions, acquired Bungie. After the acquisition, Sony Corporation successfully jumped into the market with the added capabilities and expansion of its game titles. However, the entry of several new players into the market is likely to make the business environment challenging for the major players.

The cloud gaming industry supply chain includes cloud computing providers, game developers, cloud gaming providers, telecommunications partners and end users. Major players strive to vertically integrate to gain competitive advantage in the market.

The following are some of the major players in the cloud gaming market:

  • Sony Corporation

  • Nvidia Corporation

  • Microsoft Corporation

  • Amazon Inc.

  • Ubitus KK

  • Features of the report

The cloud gaming market is divided into the following categories:

Cloud gaming market, by streaming type

  • Video Streaming (Regional Analysis: North America, Europe, Asia-Pacific and Rest of World)

  • File Transfer (Regional Analysis: North America, Europe, Asia-Pacific and Rest of World)

Cloud gaming market, by device type

  • PCs & Laptops (Regional Analysis: North America, Europe, Asia-Pacific & Rest of World)

  • Smartphones (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)

  • Smart TVs (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)

  • Game Consoles (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)

Cloud gaming market, by genre

  • Puzzle & Social Games (Regional Analysis: North America, Europe, Asia-Pacific & Rest of World)

  • Adventure & Sports (Regional Analysis: North America, Europe, Asia-Pacific and Rest of World)

  • Arcade (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)

Cloud gaming market, by player type

  • Casual Gamers (Regional Analysis: North America, Europe, Asia-Pacific and Rest of World)

  • Hardcore Gamers (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)

Cloud gaming market, by region

  • North America (Country Analysis: United States and Rest of North America)

  • Europe (country analysis: Germany, France, United Kingdom and rest of Europe)

  • Asia-Pacific (Country Analysis: China, Japan, India, Southeast Asia and Rest of Asia-Pacific)

  • Rest of the world (analysis of sub-regions: Latin America, Middle East and others)

For more information on this report, visit https://www.researchandmarkets.com/r/6lsy7v

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